Teach a workshop

Mary Blade, standing at blackboard

In brief

Some THATCamps hold workshops in technology skills and issues. Ordinarily, THATCamp organizers will recruit workshop instructors from among people in their region or people who apply to their THATCamp. If you have a skill you can teach, why not volunteer? See Get training at a workshop for some samples of workshops, or browse through individual THATCamp sites listed on our home page. We also provide a broad curriculum below to give a sense of the kinds of topics that are appropriate. You can also propose a workshop session at THATCamp at any time, even the night before.


Remember that all workshops should be introductory (especially those dealing with markup and programming languages; assume no prior knowledge of coding) and should emphasize first principles, background, and context; workshops other than those under the first two headings should also include at least one hands-on exercise (though nothing harder than “Hello, world!”). Workshop examples are given below; other pertinent workshops are more than welcome.

  1. Understanding the history of technology and the humanities
    1. Brief history of computing
    2. Brief history of Digital Humanities
  2. Understanding ongoing legal and social issues related to technology and the humanities
    1. Copyright issues in the humanities
    2. Economic issues in scholarly communication
    3. The Google Book Search settlement
  3. Finding and managing humanities information
    1. Google Scholar / databases
    2. Google Book Search
    3. Zotero / Mendeley / CiteULike
  4. Digitizing, editing, organizing, publishing, and preserving humanities materials
    1. Text / image / audio / video digitization
    2. XML
    3. XSLT
    4. TEI
    5. EAD
    6. Omeka
    7. Metadata standards
    8. Indexing
    9. Linked data
    10. Databases and data structures
  5. Collecting, interpreting, analyzing, and manipulating humanities data
    1. Text mining tools
    2. Visualization tools
    3. Web analytics
    4. Yahoo! Pipes
    5. Open Layers
    6. ARCGIS
  6. Creating, presenting, and publishing humanities study
    1. HTML
    2. CSS
    3. Graphic design
    4. Information architecture
    5. Typography
    6. Usability testing
    7. CommentPress / digress.it
    8. WordPress
    9. PowerPoint / Keynote / Prezi
    10. Video creation
    11. Audio / podcast creation
  7. Working collaboratively, both formally and informally
    1. Project management
    2. Project budgeting
    3. Getting project funding
    4. Wikis
    5. Google Docs
    6. Social media
  8. Using programming languages and tools
    1. JavaScript
    2. PHP
    3. MySQL
    4. UNIX
    5. Perl
    6. Regular expressions
    7. Google Inventor for Android
RCHN Mellon Mellon